There are intentions behind the game to make for something deeper than the likes of Castlevania, where physical weapons won’t hurt ghosts, the correct ingredients are required for everything and a deep level system that allows you to craft an adventure that suits your preferred play-style, but it is all hidden behind an ugly snore fest of a game. What follows is dull, lifeless and largely un-enjoyable. Daniel isn’t hallucinating, all of this is very real indeed. You learn that Harnakon is the master of the castle, and that it is your destiny to defeat him in order to return home. Much to his bemusement, he finds himself in a dark, creepy (and altogether terrifically bland) castle, becoming possessed by an evil spirit of some kind that he later goes on to call Zera. One of them, Daniel, gets up to go for a pee after being laughed at for his poor knowledge of “real” RPGs and not just the ones you play on a games console. The game opens with a classic scene of several uninspired, tired nerd clichés gathered around a table, playing a game of D&D, ripping into each other, as is to be expected. There’s a love for the RPG and classic Metroidvania here, mixed with a love for the deeper role-playing games such as Dungeons and Dragons (D&D), but it all moves at a snail’s pace with a love for unfunny, overlong text and poor voice-acting. Unepic is not a particularly enjoyable game. You won’t love what you play, but some of Unepic’s ideas are at least somewhat smart. Hack, slash and grind your way through a creepy castle as a highly unlikable twerp who tries to use his novice RPG knowledge to find and kill Harnakon, the master of the castle. Release Date: 15 th of December, 2017 (EU & NA) By Toby Saunders eShop, Francis Cota, Nintendo Switch, review, RPG, Unepic
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